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체커 트릭

열리는

The opening plays a very important role in a game of checkers. It is like the start in a sprint. There is almost no chance if you fall behind. Therefore, in the game of master checkers, if you make a mistake in the opening, you will be flooded by the opponent. The attack was powerless to fight back, and it was embarrassing. Of course, like other chess games, the opening of checkers also has its fixed moves and corresponding countermeasures, which can be expressed by borrowing the term "set" in Go. When it comes to the opening pattern of checkers, it is the basic move in the opening of checkers. According to this move, both sides can quickly deploy their own pieces, and at the same time, they can also check and counter-check according to each other's moves, so as to reach the pieces of both sides. At the beginning of the initial contact, that is, when the set-up is completed, the situation is equal and the development of balance of power is maintained.

게임 중반

The middle game of checkers is ever-changing, and opportunities are fleeting. Therefore, in the middle game of checkers, it is necessary to accurately grasp the opportunity, but also to create the opportunity. Although the middle game of checkers is ever-changing and there is no trace, there are also skills that need to be grasped: 1. The so-called checkers of checkers, jumping is its biggest feature. As long as the conditions are met, you can jump continuously. Therefore, in the battle of the mid game, you must follow the principle of jumping, repair your own "jump path", and try to make your jump path as smooth as possible. At the same time, you must pay attention not to let your own jump path provide the opponent with the convenience of jumping. . This is called attacking. 2. Not only do you have to jump well yourself, but also prevent the opponent from jumping. If the opponent has a good path and you let him jump all the way, then you are probably not far from losing. This is defense. It requires you to grasp the key to the situation and restrict the opponent's jump. Offensive and defensive is the most critical content of checkers. Offense and defense are not independent, and neither attack without defense nor only defense without attack is the way to win. Only by grasping the dialectical relationship between offense and defense can we survive a hundred battles.

닫기

체커의 끝은 신속의 원칙에 따라 가장 빠른 속도로 반대 위치에 들어가는 기술을 사용합니다. 체커의 경우 엔딩에 원칙이 있습니다. 즉, 가장 적은 수의 움직임을 추구하는 것입니다. 피날레는 서브의 각 위치의 기능, 서브포스의 배치와 합리적 사용을 이해해야 하며, 가장 중요한 것은 단계 수의 개념을 정립하는 것입니다. 프로세스가 무엇이든 최소 단계 수가 첫 번째입니다.

승리와 패배

게임의 참가자 수는 1명 또는 5명일 수 없습니다. 4인 또는 6인이 있을 경우 한쪽 모서리의 반대쪽 모서리가 다른 쪽 모서리여야 합니다. 3인일 경우 한 쪽의 반대쪽 모서리가 다른 쪽이 될 수 없습니다.

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